Dread game: Difference between revisions
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{{Infobox term | {{Infobox term | ||
| image = Door.jpg | |||
| caption = Door (Commons). Dread is a threat costume. The usual lead is options, not a threat. | |||
| alt = Door | |||
| name = Dread game | | name = Dread game | ||
| field = Relationships | | field = Relationships | ||
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}} | }} | ||
'''Dread game''' is the practice of keeping a partner slightly uncertain about her hold on you — via options, fitness, social life, or withdrawal — so that complacency does not kill attraction. It is a named technique in married-game and "get her back" writing, and Wingman has a quiz on it (<code>quizDreadGame.json</code>). | '''Dread game''' is the practice of keeping a partner slightly uncertain about her hold on you — via options, fitness, social life, or withdrawal — so that complacency does not kill attraction. It is a named technique in married-game and "get her back" writing, and Wingman has a quiz on it (<code>quizDreadGame.json</code>). | ||
<ref name="s1">{{cite web |title=Wingman quizzes/quizDreadGame.json (product quiz as evidence the term is in active coaching use). |website=Seduction Wiki sources |access-date=11 September 2026}}</ref><ref name="s2">{{cite web |title=Married-game / manosphere usage, cited as a school, not as endorsed advice. |website=Seduction Wiki sources |access-date=11 September 2026}}</ref> | |||
This wiki records the claim and the failure mode. The claim: attraction in long relationships tracks relative value and residual uncertainty. The failure mode: manufactured jealousy as cruelty, which is not "frame," it is a [[red flags|red flag]] with a theory. | This wiki records the claim and the failure mode. The claim: attraction in long relationships tracks relative value and residual uncertainty. The failure mode: manufactured jealousy as cruelty, which is not "frame," it is a [[red flags|red flag]] with a theory. | ||
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* [[Outcome independence]] | * [[Outcome independence]] | ||
== | == References == | ||
{{Reflist}} | |||
[[Category:Relationships]] | [[Category:Relationships]] | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
Latest revision as of 09:14, 18 September 2026
Door (Commons). Dread is a threat costume. The usual lead is options, not a threat.
| |
| Field | Relationships
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|---|---|
| Origin | Manosphere / married-game writing |
Dread game is the practice of keeping a partner slightly uncertain about her hold on you — via options, fitness, social life, or withdrawal — so that complacency does not kill attraction. It is a named technique in married-game and "get her back" writing, and Wingman has a quiz on it (quizDreadGame.json).
[1][2]
This wiki records the claim and the failure mode. The claim: attraction in long relationships tracks relative value and residual uncertainty. The failure mode: manufactured jealousy as cruelty, which is not "frame," it is a red flag with a theory.