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{{Infobox term
{{Infobox term
| image         = Smile.jpg
| image = Smile.jpg
| caption       = Smile (Commons). Fundamentals are passive but adjustable.
| caption = Smile (Commons). Fundamentals are passive but adjustable.
| alt           = Smile
| alt = Smile
| name = Attractiveness fundamentals
| name = Attractiveness fundamentals
| also = fundamentals, the fundamentals
| also = fundamentals, the fundamentals
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== What is not a fundamental ==
== What is not a fundamental ==
Amante carves out three piles:
A common listing carves out three piles:


* '''Unchangeable passives''' — height, bone structure, a required uniform, a rank in a hierarchy. Those affect attraction; they are not "fundamentals" in his sense because you cannot train them the same way.
* '''Unchangeable passives''' — height, bone structure, a required uniform, a rank in a hierarchy. Those affect attraction; they are not "fundamentals" in his sense because you cannot train them the same way.
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== Fundamentals vs game ==
== Fundamentals vs game ==
Amante's long-standing line: the stronger the fundamentals, the less game you need, and the reverse. The easiest path is both. Forum replies to the 2025 thread proposed rival taxonomies (health vs status; "ugly hot" as high status / weak health). Those are recorded as competing frames, not as replacements.
A common claim is that the stronger the fundamentals, the less game you need, and the reverse. The easiest path is both. Rival taxonomies (health vs status; "ugly hot" as high status / weak health) are competing frames, not replacements.


The [[Newbie assignment]] is the on-ramp that starts training body fundamentals (posture, eye contact, walk) before asking the student to run full game.
Beginner on-ramps usually start training body fundamentals (posture, eye contact, walk) before asking the student to run full game.


== See also ==
== See also ==

Revision as of 09:05, 18 September 2026

Attractiveness fundamentals
Smile
Smile (Commons). Fundamentals are passive but adjustable.
Field Pickup / style
Also known as fundamentals, the fundamentals
Origin 2010s pickup jargon

Attractiveness fundamentals are the passive but adjustable qualities that make a man more attractive by being around him, as opposed to game, the active work of opening, teasing, leading, and escalating.[1] The split is used to stop "fundamentals" meaning everything (opening fundamentals, nightgame fundamentals, and so on).

The four categories

A common listing:

Body

Posture, mannerisms, movement (speed and fluidity), walk, eye contact, smile, facial expressions, teeth, physique.

Vocal

Tone, inflection, depth, resonance, "purr," formants, hyoid depression, affected boredom, colorful vocabulary, vocal uniqueness, a hint of accent.

Social

Sprezzatura / the Law of least effort, smooth conversation, humor, social awareness, "normality" (no off-putting quirks), social momentum, reputation inside a circle.

Fashion

Fit, interesting items and accessories, color coordination, interesting vs loud outfits, peacocking, hair, facial hair, congruence with an identity or archetype.

What is not a fundamental

A common listing carves out three piles:

  • Unchangeable passives — height, bone structure, a required uniform, a rank in a hierarchy. Those affect attraction; they are not "fundamentals" in his sense because you cannot train them the same way.
  • Game — approaching, opening, teasing, cold reads, leading, compliance, rapport, frames, escalation, resistance-handling.
  • Vibe — treated as an output of fundamentals + game + inner frame, not a fourth training category.

Fundamentals vs game

A common claim is that the stronger the fundamentals, the less game you need, and the reverse. The easiest path is both. Rival taxonomies (health vs status; "ugly hot" as high status / weak health) are competing frames, not replacements.

Beginner on-ramps usually start training body fundamentals (posture, eye contact, walk) before asking the student to run full game.

See also

References

  1. ↑ Pickup artist. Wikipedia. Retrieved 18 September 2026.