Daygame: Difference between revisions
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{{Infobox term | {{Infobox term | ||
| image = Conversation.jpg | |||
| caption = Conversation (Commons). Daygame is the street and the daytime venue. | |||
| alt = Conversation | |||
| name = Daygame | | name = Daygame | ||
| also = street pickup, day game | | also = street pickup, day game | ||
Revision as of 01:34, 17 September 2026
Conversation (Commons). Daygame is the street and the daytime venue.
| |
| Field | Pickup |
|---|---|
| Also known as | street pickup, day game |
| Origin | London / European street scene, ~2009– |
Daygame is cold approach in daylight: streets, shops, transit, galleries, campuses. It is a school as well as a time of day. The London wave (Tom Torero, Krauser, and the men who wrote field reports around them) made it a named product: direct or "situational" open, short chat, number or instant date, text game, date. [1][2] Compared with nightgame, daygame usually has:
- Less alcohol, less loud music, less AMOG density.
- Higher shame tax (approach anxiety in sunlight).
- More talking, fewer dancing-kino shortcuts.
- Logistics that look like ordinary life (coffee, walking).
Wingman already quizzes this as its own skill (quizDayGame.json) and holds Krauser, daygame.com, Torero-adjacent blogs, and street-pickup threads in the corpus.
See also
References
- ↑ Krauser / Torero public blogs (Wingman corpus: krauserpua.com, daygame.com).. Seduction Wiki sources. Retrieved 11 September 2026.
- ↑ Chase Amante, transit and street days inside the Newbie assignment.. Seduction Wiki sources. Retrieved 11 September 2026.