Template:Article of the day/Pickup artist: Difference between revisions
Appearance
Wikipedia-style featured article of the day |
TFA: drop doubled kicker |
||
| Line 1: | Line 1: | ||
<div class="tfa-box"> | <div class="tfa-box"> | ||
[[File:Pickup artist negging.jpg|140px|left|alt=Illustration of a neg|Commons illustration of a neg]] | [[File:Pickup artist negging.jpg|140px|left|alt=Illustration of a neg|Commons illustration of a neg]] | ||
A '''[[pickup artist]]''' ('''PUA''') is a person who treats meeting and attracting partners as a trainable skill. The English-language [[seduction community]] of the late 1990s and 2000s — [[Mystery (pickup artist)|Mystery]]'s club method and [[Neil Strauss]]'s 2005 book ''[[The Game (book)|The Game]]'' — made the label public. The word is used three ways: self-description, industry, and insult. History runs from Ellis and Weber through Jeffries and [[alt.seduction.fast]] to a post-2007 split: routine club game, inner-game brands, [[daygame]], and fundamentals plus logistics. Schools disagree on openers; they still agree that [[approach anxiety]] is trained by volume, [[calibration]] beats a script, and a no ends the beat. | A '''[[pickup artist]]''' ('''PUA''') is a person who treats meeting and attracting partners as a trainable skill. The English-language [[seduction community]] of the late 1990s and 2000s — [[Mystery (pickup artist)|Mystery]]'s club method and [[Neil Strauss]]'s 2005 book ''[[The Game (book)|The Game]]'' — made the label public. The word is used three ways: self-description, industry, and insult. History runs from Ellis and Weber through Jeffries and [[alt.seduction.fast]] to a post-2007 split: routine club game, inner-game brands, [[daygame]], and fundamentals plus logistics. Schools disagree on openers; they still agree that [[approach anxiety]] is trained by volume, [[calibration]] beats a script, and a no ends the beat. | ||
Latest revision as of 09:42, 18 September 2026

A pickup artist (PUA) is a person who treats meeting and attracting partners as a trainable skill. The English-language seduction community of the late 1990s and 2000s — Mystery's club method and Neil Strauss's 2005 book The Game — made the label public. The word is used three ways: self-description, industry, and insult. History runs from Ellis and Weber through Jeffries and alt.seduction.fast to a post-2007 split: routine club game, inner-game brands, daygame, and fundamentals plus logistics. Schools disagree on openers; they still agree that approach anxiety is trained by volume, calibration beats a script, and a no ends the beat. (Full article...)
Recently featured: Approach · Attractiveness fundamentals · Mystery Method · Qualification · Calibration · Negging