Indirect game: Difference between revisions
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* [[Mystery Method]] | * [[Mystery Method]] | ||
* [[False time constraint]] | * [[False time constraint]] | ||
* [[Approach]] | |||
* [[Cold approach]] | |||
* [[Statement of intent]] | |||
* [[Approach anxiety]] | |||
* [[Approach walls]] | |||
* [[Spam approaching]] | |||
* [[Set (pickup)]] | |||
== References == | == References == | ||
Latest revision as of 01:01, 19 September 2026
Conversation (Commons). Indirect is a route. A common default open is direct once you can say hello.
| |
| Field | Pickup |
|---|---|
| Also known as | indirect opener |
| Origin | Club / Mystery Method |
Indirect game opens without stating intent: a situational comment, an opinion question, a false time constraint, then attraction work, then the intent is revealed later. It was the club default because walking up to a 3-set and announcing "you're hot" often lost the group. [1] Cost: some women (and most daygame writers) find the fake question oily once they notice it. Indirect is a tool for noisy group environments, not a moral stance.
See also
- Direct game
- Opener (pickup)
- Mystery Method
- False time constraint
- Approach
- Cold approach
- Statement of intent
- Approach anxiety
- Approach walls
- Spam approaching
- Set (pickup)
References
- ↑ Pickup artist. Wikipedia. Retrieved 11 September 2026.