Over-gaming: Difference between revisions
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{{Short description|Running more moves after it already landed}} | {{Short description|Running more moves after it already landed}} | ||
{{Infobox term | {{Infobox term | ||
| name | | name = Over-gaming | ||
| also | | also = overgaming, over-game | ||
| field | | field = Pickup | ||
| origin | | origin = Common pickup self-critique | ||
| related = [[Calibration]]; [[Routine game]] | | related = [[Calibration]]; [[Routine game]] | ||
}} | }} | ||
| Line 15: | Line 15: | ||
* [[Routine game]] | * [[Routine game]] | ||
* [[The Cube]] | * [[The Cube]] | ||
* [[Indicator of interest]] | |||
* [[Indicator of disinterest]] | |||
* [[Frame (seduction)]] | |||
* [[Congruence]] | |||
* [[Push-pull]] | |||
== References == | == References == | ||
Latest revision as of 01:03, 19 September 2026
| Field | Pickup |
|---|---|
| Also known as | overgaming, over-game |
| Origin | Common pickup self-critique |
| Related | Calibration; Routine game |
Over-gaming is running more moves after it already landed: another DHV story, another tease, the Cube on a woman who was ready to leave with you. It is a calibration failure. [1] The iceberg puts it in the middle layers because every student does it once they finally have a stack.
See also
- Calibration
- Routine game
- The Cube
- Indicator of interest
- Indicator of disinterest
- Frame (seduction)
- Congruence
- Push-pull
References
- ↑ Pickup artist. Wikipedia. Retrieved 11 September 2026.