Play to win: Difference between revisions
Appearance
GC crawl: inner/outer/mindset/authenticity + principles, Method sections |
Neutral encyclopedia voice; drop house-branding from entries |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Short description|Take chances that can produce a real result}} | {{Short description|Take chances that can produce a real result}} | ||
{{Infobox term | {{Infobox term | ||
| name | | name = Play to win | ||
| also | | also = playing to win, not playing not-to-lose | ||
| field | | field = Mindset | ||
| origin | | origin = pickup, 2010s | ||
| related = [[Mindset]]; [[Shoot first]]; [[Leading]]; [[Closing]] | | related = [[Mindset]]; [[Shoot first]]; [[Leading]]; [[Closing]] | ||
| image | | image = Dice.jpg | ||
| caption | | caption = Dice (Commons). Play to win is a real bet, not hovering. | ||
| alt | | alt = Dice | ||
}} | }} | ||
'''Play to win''' is Chase's 2011 line: if you want her, take chances that can actually produce her — a number with a time, a bounce, a kiss — not chances designed to keep you unembarrassed.<ref name=" | '''Play to win''' is Chase's 2011 line: if you want her, take chances that can actually produce her — a number with a time, a bounce, a kiss — not chances designed to keep you unembarrassed.<ref name="wp">{{cite web |url=https://en.wikipedia.org/wiki/Pickup_artist |title=Pickup artist |website=Wikipedia |access-date=18 September 2026}}</ref> | ||
== Method == | == Method == | ||
Latest revision as of 09:07, 18 September 2026
Dice (Commons). Play to win is a real bet, not hovering.
| |
| Field | Mindset |
|---|---|
| Also known as | playing to win, not playing not-to-lose |
| Origin | pickup, 2010s |
| Related | Mindset; Shoot first; Leading; Closing |
Play to win is Chase's 2011 line: if you want her, take chances that can actually produce her — a number with a time, a bounce, a kiss — not chances designed to keep you unembarrassed.[1]
Method
- Name the result you would accept tonight (talk, instant date, Day 2).
- Make a move that can produce it. Hovering is playing not-to-lose.
- Collect the noes. That is the cost of playing.
Failure mode
Doing a lot of almost: almost opening, almost leading, almost asking. Activity without a win condition.
See also
References
- ↑ Pickup artist. Wikipedia. Retrieved 18 September 2026.