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{{Short description|Take chances that can produce a real result}}
{{Short description|Take chances that can produce a real result}}
{{Infobox term
{{Infobox term
| name   = Play to win
| name = Play to win
| also   = playing to win, not playing not-to-lose
| also = playing to win, not playing not-to-lose
| field   = Mindset
| field = Mindset
| origin = [[Girls Chase]] — Chase Amante, 2011
| origin = pickup, 2010s
| related = [[Mindset]]; [[Shoot first]]; [[Leading]]; [[Closing]]
| related = [[Mindset]]; [[Shoot first]]; [[Leading]]; [[Closing]]
| image         = Dice.jpg
| image = Dice.jpg
| caption       = Dice (Commons). Play to win is a real bet, not hovering.
| caption = Dice (Commons). Play to win is a real bet, not hovering.
| alt           = Dice
| alt = Dice
}}
}}
'''Play to win''' is Chase's 2011 line: if you want her, take chances that can actually produce her — a number with a time, a bounce, a kiss — not chances designed to keep you unembarrassed.<ref name="gc">{{cite web |url=https://www.girlschase.com/ |title=Girls Chase |website=girlschase.com |access-date=18 September 2026}}</ref><ref name="na">{{cite web |url=https://www.skilledseducer.com/threads/newbie-assignment.34/ |title=Newbie Assignment |author=Chase Amante |website=Skilled Seducer |date=3 November 2012 |access-date=18 September 2026}}</ref>
'''Play to win''' is Chase's 2011 line: if you want her, take chances that can actually produce her — a number with a time, a bounce, a kiss — not chances designed to keep you unembarrassed.<ref name="wp">{{cite web |url=https://en.wikipedia.org/wiki/Pickup_artist |title=Pickup artist |website=Wikipedia |access-date=18 September 2026}}</ref>


== Method ==
== Method ==

Latest revision as of 09:07, 18 September 2026

Play to win
Dice
Dice (Commons). Play to win is a real bet, not hovering.
Field Mindset
Also known as playing to win, not playing not-to-lose
Origin pickup, 2010s
Related Mindset; Shoot first; Leading; Closing

Play to win is Chase's 2011 line: if you want her, take chances that can actually produce her — a number with a time, a bounce, a kiss — not chances designed to keep you unembarrassed.[1]

Method

  1. Name the result you would accept tonight (talk, instant date, Day 2).
  2. Make a move that can produce it. Hovering is playing not-to-lose.
  3. Collect the noes. That is the cost of playing.

Failure mode

Doing a lot of almost: almost opening, almost leading, almost asking. Activity without a win condition.

See also

References

  1. Pickup artistWikipedia. Retrieved 18 September 2026.